Graphical technologies, innovation and aesthetics in the video game industry: a case study of the shift from 2d to 3d graphics in the 1990s

作者:
Dominic Arsenault , Pierre-Marc Côté , Audrey Larochelle , Sacha Lebel
作者单位:
Université de Montréal
摘要:
This paper provides an overview of a research project currently in progress at the Université de Montréal (Québec, Canada). Funded by the FQRSC (Fonds de recherche Québec – Société et Culture / Quebec Fund for Research – Society and Culture) for a three-year period (from May 2012 to May 2015), the project studies the transition from 2D to 3D graphics in gaming during the 1990s
语种:
EN,IT
来源期刊:
G|A|M|E The Italian Journal of Game Studies
出版商:
Ass.ne Culturale Ludica
年,卷(期):
2013;0(0)