This paper provides an overview of a research project currently in progress at the Université de Montréal (Québec, Canada). Funded by the FQRSC (Fonds de recherche Québec – Société et Culture / Quebec Fund for Research – Society and Culture) for a three-year period (from May 2012 to May 2015), the project studies the transition from 2D to 3D graphics in gaming during the 1990s