Reverse-engineering graphical innovation: an introduction to graphical regimes

作者:
Dominic Arsenault , Pierre-Marc Côté
作者单位:
Université de Montréal
摘要:
Technological innovation in the video games industry is a rich area of research that has barely been explored as of yet. Gamers are always clamoring for novelty and a remedy to the oft-decried “sequelitis” that “plagues” the industry, while game publishers and platform holders secretly plan a next-gen platform to capture the ever-shifting market. In this light, the importance of graphics cannot be understated, as it is usually taken for granted in game historiography that “[g]ame graphics were, and to a large extent still are, the main criteria by which advancing video game technology is benchmarked” (Wolf, 2003, p.53).
语种:
EN,IT
来源期刊:
G|A|M|E The Italian Journal of Game Studies
出版商:
Ass.ne Culturale Ludica
年,卷(期):
2013;0(0)