The production of subject and space in video games

作者:
Altuğ Işığan
作者单位:
Independent Researcher
摘要:
Despite the dominant view that distinguishes video game space from other spatial representations as navigable space, someone who engages with the screen space of a video game must first and foremost rest at an ideal viewing spot in physical space, which is in accord with the requirements of a proper screening. In other words, one’s illusory experience of navigable space becomes possible only if one’s body in physical space occupies the visual center on which the scenographic arrangement relies in order to function.
语种:
EN,IT
来源期刊:
G|A|M|E The Italian Journal of Game Studies
出版商:
Ass.ne Culturale Ludica
年,卷(期):
2013;0(0)