Illusion Master: Extending Self-Presence and Challenging Immersion in and through Digital Games

作者:
Josef Florian Micallef
作者单位:
University of Malta
摘要:
This paper provides an extension of the definition of the concept of self-presence (named Objective self-presence) in digital games, and in doing so, challenges the traditional concepts of immersion and presence / self-presence in games. The design process of the submitted game Illusion Master is used as a case study to show how the related concepts of presence and immersion can be addressed in a different manner in and through digital games. It is argued that self-presence need not necessarily involve a situation where players feel as if their virtual self is their actual self. In games studies, this definition of presence is very much linked to the concept of immersion, which looks at how a player is surrounded by an immersive new reality. In this paper, it is argued that self-presence can also manifest itself through a double-consciousness where a player is both engrossed in the game, while remaining conscious of him/herself as a human being engaging with a game outside the game world.
语种:
EN,IT
来源期刊:
G|A|M|E The Italian Journal of Game Studies
出版商:
Ass.ne Culturale Ludica
年,卷(期):
2016;0(0)