Hotline Miami is a game of massacre whose aesthetics are borrowed from an idealized version of snuff films. Along with their bloodyness, it remediates their supposed means of production: a poor quality videocassette that is viewed on an old cathode ray tube television. Artifacts of these technologies contemporary to the game setting (the eighties) are hypermediated and used as a narrative device (rewind, white noise). Along with the use of retro pixelated graphics, it creates a sense of uneasiness within the euphoria of the frantic die - retry gameplay.